Game Technology Planning (2D Direction) - Chao Xi Guang Nian [China]


 

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Responsibilities

1. Responsible for the production of game content that requires the use of engine scripting tools in the project, and communicate and coordinate the needs of game content production tools between planning and programs Iteration 3. Undertake editor requirements related to game development, enhance the functions and usability of tools, and improve team development efficiency 4. Have a certain program foundation and program script writing ability, and be able to use engine editors and engine script tools to implement gameplay logic 5. Provide technical support for game planning and other related departments, including writing guidance documents, demand templates, and providing technical guidance and training 6. Formulate and implement the specifications of some planning function-related data.


Qualifications

1. More than 3 years of experience in game development related to level planning, system planning or numerical planning, computer-related majors are preferred 2. Familiar with Unity engine and supporting development plug-ins and tools, familiar with the content and methods of planning, technology, art and other positions, and familiar with the whole process of game development workflow 5. Have a certain understanding of new game development technologies such as artificial intelligence, PCG, and ray tracing, and think about the direction of implementation 6. Have a certain script programming foundation, experience in using script development projects (such as LUA, C#) is preferred, and experience in using commercial game engine tools (such as ue/unity, etc.) is preferred.

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